Tuesday, 7 April 2015
Game 18 Kings Quest IV Exchanging Peasantries
Kings Quest IV certainly has the longest intro of any game on the list so far
Apparently I’ve already spent three hours in Tamir! It might seem odd, but I don’t actually look at the clock when I start and stop playing a game to figure out how much time I’ve spent in a session. I take so many screenshots on the way that I only have to look at the time I captured them to get a fairly accurate idea. I was pretty surprised to see how many hours I’d already racked up, which I guess is a sign of how much I’ve enjoyed King’s Quest IV so far. That being said, it’s perhaps a bit embarrassing that I’ve only managed to earn 37 points out of a possible 230, but that probably has more to do with the way I approach Sierra games than it does the difficulty level.
The last thing Genesta did was magically change my princess clothes to those of a peasant girl
I quickly realised that King’s Quest IV uses the same grid approach found in the previous games in the series. It’s very similar to King’s Quest II in this way in that the west and east borders of the gameworld are blocked by natural obstacles (in both games it’s ocean in the west and mountains in the east) while the north and south directions wrap around (meaning if you continue in either direction you eventually arrive where you started). I therefore approached the game the way I always have, by mapping the entire environment in excel, noting landmarks and collecting items on the way. Interestingly, Tamir is made up of a comparatively small 5 x 6 grid, meaning there were only 30 screens for me to map, but I assume more will open up past the mountains at some point.
I havent been able to access that one white screen yet as Im blocked by evil trees or rocks.
Not only are there less screens to explore than I was expecting, the majority of them had very little of interest to investigate. The first thing I did come across was a small shanty where a fisherman and his wife lived. They complained that there were no fish biting off the pier and that if their luck didn’t change soon, they would not be able to eat. I could see the fisherman’s pole in the corner, but could find nothing to do, so I moved on. Shortly afterwards I came across a unicorn in a meadow. I’ve since come across it several times, but it trots away before I can make any movement towards it. Similarly I ran into a satyr (the god Pan) playing a flute on numerous screens, but he paid me no attention no matter what I tried.
Ive come to talk to you about global warming...
The next location of interest I came across was a swimming pool, but once again I could see nothing that I could do there. Apparently there’s nothing in it and its too shallow to even swim in, so I was once again forced to note it on my map and move on. This pattern continued when I came across a pond filled with frogs. After being informed that one of the frogs had a small crown on its head, my immediate thought was to kiss it to transform it into a prince. Unfortunately, I couldn’t reach it without stepping in the water, and entering the pond caused the frog to jump off the lily pad and swim away. So far the game had given me nothing but questions and I hadn’t gained a single point!
Its fairly odd to have a swimming pool in the middle of nowhere. Im intrigued!
Thankfully, on the screen just to the south of the pond, I found a gold ball under a bridge, giving me my first two points. The pattern of finding locations that clearly play a role in the game, only for there to be nothing obvious to achieve there, continued when I came across a mine (where the seven dwarfs sent me out as soon as I tried to enter), an apparently foreboding house (that was locked) and a cemetery (with lots of tombstones to read but nothing to do or collect). I only really started to make progress when I found a house built under large tree on a stream. On entering the house I was informed that it belonged to the seven dwarfs, and the game made a point of making it clear just how messy it was.
I thought Rosella was supposed to be a good role model for women. The first thing she does is clean up after the boys!
The first thing that entered my head was “clean house” which resulted in Rosella rushing around the two rooms with a broom, putting everything away and cleaning the dishes. As soon as everything was tidy, the dwarfs arrived home from the mine and, delighted with the fact a stranger had broken into their house and cleaned it, invited me to have soup with them. Once the bowls were empty, the dwarfs hopped up and left, leaving me to clean up once again (chauvinistic bastards!) and to pick up the pouch of diamonds one of them had left on the table. I decided to follow my instincts, which were telling me to return the pouch to the dwarfs at the mine. I don’t see how this is any different to leaving them on the table in the first place, but since the mine was only one screen north, that’s what I did.
Is there anything else I can get for you boys? A beer? Maybe I can bake you a pie?
It worked too as not only did the dwarfs now let me into the mine, the head dwarf was impressed with my honesty and told me to keep the diamonds. Not only that, he then gave me a lantern for my trouble (crime does pay!). I continued my journey to the east of Tamir, coming across a spooky grove where the trees attacked and killed me if I got too close, a stream where I picked up a live worm and most importantly a large spooky house covered in spider webs. I couldn’t find anything to do in the dining room, the nursery or the bedrooms (although I did notice a trapdoor in the ceiling of one of the bedrooms), but the parlour did offer up some intrigue. I found a book of Shakespear (for some reason called The Compleat Works of Williams Shakespeare) and a secret doorway leading to a staircase.
The obligatory spooky house of the neighborhood
At the bottom of the staircase was a shovel, which I eagerly added to my inventory. I was pretty excited to find the secret door and fully expected to find something of importance up the staircase, so I was surprised to discover nothing more than an organ at the top of the tower. I sat down and played the organ (very well I might add), but could see no reason why I was there or what I might be able to achieve. Deciding the leave the house for now and investigate what screens were still left, I soon found myself in the second part of the cemetery, with a crypt in the mountainside to the east. The door was locked, so once again I had to assume that I didn’t yet have what I needed to do anything on the screen.
The music quality in Kings Quest IV is a huge step up from the PC speaker stuff that came before it
On the very last screen that I explored I found a path leading up into the mountains. Following it took me straight to Lolotte’s castle, but before I could proceed or retreat, I was captured by winged demons who took me to face the evil fairy. She temporarily imprisoned me, suspecting me of being a spy, before releasing me. Apparently her son Edgar liked me, and believed my story about having accidentally come across the castle. Not only did she let me go, she told me she would reward me greatly if I could bring her the unicorn. Her creatures then dumped me back down at the base of the mountain, unharmed and with my inventory fully intact. I can only assume that this whole scene was supposed to play out and I haven’t yet attempted to go back to the castle (I imagine it wouldn’t end well).
I foresee an ending where Edgar assists me once again
Right, so I’d explored all thirty of the screens available, mapped them in excel, collected everything obvious that I could find, and had 22 points to show for it. Time to start using my brain! After looking at all my items and the various locations on the map, I decided to head all the way back to the shanty. I figured the worm must have something to do with the fishing pole and intended to give it to the fisherman. After he rejected it, I then tried giving him the gold ball, thinking they were short on money. He rejected that too! I then grudgingly gave him the pouch full of diamonds, which he unsurprisingly accepted, responding to the gift by giving me the fishing pole. Worst trade ever if you ask me!
Husband, fetch it yourself you dirty pig!
I tried fishing off the pier after attaching the worm to the hook on the pole, but had no more luck than the fisherman was having. Giving up on that idea, I decided to go back to the pond of frogs to see if I could get myself a prince! On my way there, I was surprised to find a man playing the lute in one of the meadows that had previously been empty. I wonder whether this is just the first example of things occurring on a timer within King’s Quest IV! That would explain why so many of the screens are suspiciously vacant at the beginning of the game. Perhaps things will happen in them only once I’ve completed certain tasks. Anyway, the game described the man’s lute playing as pretty bad, so I offered him the book of Shakespeare to see what would happen. He accepted it, realising his new ambition was to be an actor, and gave me the lute to boot.
Hey, he wasnt there before! Although the vacant stump was suspicious.
I had a bit of a “eureka” moment once I had the lute in my possession, remembering something about Pan (the satyr that plays the flute) being fascinated by music in general. I’ve since looked it up on Wikipedia and apparently Pan had a contest with the lyre playing Apollo to see who was the best, but I guess my thought process was correct. Playing the lute in front of the wandering Pan caused him to stop in his tracks and stare at me in wonder. I offered him the lute which he accepting and gave me the flute in return. I had no idea, and still have no idea, what the flute is for, but I guess that was the right thing to do as Pan never appeared again from this point onwards.
Give me the flute or the lute gets it!
By this point it was getting pretty late, but I wanted to see if I could figure out the pond puzzle before heading to bed. I didn’t expect it to work, but I tried using the fishing pole to catch the frog anyway. It didn’t work! With nothing else in my inventory that might achieve my goal, I tried throwing the gold ball to the frog. I don’t really understand why this worked (perhaps there’s a fairytale that I don’t know or remember), but throwing the gold ball into the pond caused the frog to retrieve it and jump out of the pond to give it to me. I then picked up the frog and kissed it, immediately transferring it into a prince. Amusingly, the prince is horrified that I’m “nothing but a peasant girl!” and bids me good riddance. He did however leave the little gold crown that was on his head, so I took that, and the gold ball, and added them to my inventory.
Kings Quest preceded Shreks fairy tale parodying humour by over a decade!
That’s where I’m at people! Sorry for the longwinded description. These opening posts can be tiresome as I need to describe a high amount of locations and occurrences while trying to keep things interesting for the reader. As it stands right now, I’m enjoying King’s Quest IV quite a bit, but am already starting to wonder what I might try next. It’s certainly not as obvious as a lot of the other Sierra games I’ve played which will make for a decent challenge. As for the technical aspects of the game, there’s no doubt that it’s a step up in the graphics and sound department, and has an overall polish that surpasses anything on the list so far. Only time will tell whether the quality of the game matches the promise of its package!
I really thought this game was supposed to be groundbreaking for women. So far it sees to be prejudiced against them.
Session Time: 3 hours 00 minutes
Total Time: 3 hours 00 minutes
Labels:
18,
exchanging,
game,
iv,
kings,
peasantries,
quest
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