Saturday 25 August 2018
Autodesk Maya 2013 x86 x64
Autodesk Maya 2013 x86 x64
Autodesk Maya 2013 � animation software delivers an end-to-end creative workflow with comprehensive tools for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform. Whether you work in film, games, television, advertising, publishing, or graphic design, Maya offers state-of-the-art toolsets, combined into a single affordable offering designed to help meet today�s demanding production requirements. Autodesk� Maya� 2012 delivers new toolsets for previsualization and game prototyping, extended simulation capabilities, and improved pipeline integration.
New features in Maya 2013:
� Dynamics
� Bullet Physics: Simulate both soft and rigid bodies in a single system, with the high-performance open source AMD Bullet Physics engine.
� Maya nHair: Create stunning, highly realistic hair and other curve-based dynamics with the new Maya� nHair module for the Maya� Nucleus unified simulation framework.
� Alembic Caching: Read and write the Alembic open source computer graphics interchange framework format, co-developed by Sony Pictures Imageworks Inc. and Lucasfilm Ltd.
� Workflow
� Viewport 2.0 Enhancements: Evaluate your work in a higher fidelity interactive environment in order to make better creative decisions.
� New Node Editor: Create, edit, and debug node networks more easily with the new Node Editor.
� File Referencing Workflow Enhancements: Segment your scenes more easily, to work in parallel and better manage complexity, thanks to targeted improvements to both the user interface and the underlying architecture for file referencing.
� Heat Map Skinning: Enjoy a more accurate initial binding of geometry to skeletons, thanks to a new Heat Map Skinning method that is better able to assign skin to the intended bone as opposed to an adjacent but unrelated one and requires less manual refinement.
� Animation
HumanIK Enhancements: Gain the ability to map and retarget Autodesk� HumanIK� animation to and from a custom rigged character; a unified character context for increased usability; character views that can be customized to fit specific requirements; continuous rig alignment during manipulation and playback; and greater control over Roll Bone influences.
� Graph Editor Enhancements: Enjoy the increased efficiency resulting from a new interactive Retime tool, and a stepped preview mode for pose-to-pose animation in the Graph Editor.
� Trax Clip Matching: Visualize how Trax clips overlap in order to build complete character performances from individual animations.
� ATOM Animation Transfer: Transfer animation between characters via the new ATOM (Animation Transfer Object Model) offline file format, in order to repurpose existing animation data as new characters are created.
� Dynamics
� Bullet Physics: Simulate both soft and rigid bodies in a single system, with the high-performance open source AMD Bullet Physics engine.
� Maya nHair: Create stunning, highly realistic hair and other curve-based dynamics with the new Maya� nHair module for the Maya� Nucleus unified simulation framework.
� Alembic Caching: Read and write the Alembic open source computer graphics interchange framework format, co-developed by Sony Pictures Imageworks Inc. and Lucasfilm Ltd.
� Workflow
� Viewport 2.0 Enhancements: Evaluate your work in a higher fidelity interactive environment in order to make better creative decisions.
� New Node Editor: Create, edit, and debug node networks more easily with the new Node Editor.
� File Referencing Workflow Enhancements: Segment your scenes more easily, to work in parallel and better manage complexity, thanks to targeted improvements to both the user interface and the underlying architecture for file referencing.
� Heat Map Skinning: Enjoy a more accurate initial binding of geometry to skeletons, thanks to a new Heat Map Skinning method that is better able to assign skin to the intended bone as opposed to an adjacent but unrelated one and requires less manual refinement.
� Animation
HumanIK Enhancements: Gain the ability to map and retarget Autodesk� HumanIK� animation to and from a custom rigged character; a unified character context for increased usability; character views that can be customized to fit specific requirements; continuous rig alignment during manipulation and playback; and greater control over Roll Bone influences.
� Graph Editor Enhancements: Enjoy the increased efficiency resulting from a new interactive Retime tool, and a stepped preview mode for pose-to-pose animation in the Graph Editor.
� Trax Clip Matching: Visualize how Trax clips overlap in order to build complete character performances from individual animations.
� ATOM Animation Transfer: Transfer animation between characters via the new ATOM (Animation Transfer Object Model) offline file format, in order to repurpose existing animation data as new characters are created.
Language: English
OS: Windows� 2000/XP/Vista/7
URL: www.autodesk.com
File Size: 1.42-Gb / x86
File Size: 1.52-Gb / x64
_________________________________________________________________
Autodesk.Maya.v2012.SP1.x86-ISO
Autodesk.Maya.v2012.SP1.x86-ISO.rar
Autodesk.Maya.v2012.SP1.x86-ISO.rar
Autodesk.Maya.v2012.SP1.x64-ISO
Autodesk.Maya.v2012.SP1.x64-ISO.rar
Autodesk.Maya.v2012.SP1.x64-ISO.rar
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